
MYSTERIOUS TELEPORTER
The story behind the Environment is that a Mysterious portal has appeared near a mountain range in US near a town called Green Dale. Locals of the vicinity has seen some futuristic looking robots coming out of the portal at night . The robots has made some locals who went there to investigate in their control. A group of scientists are allocated to find out about about the mysterious teleporter.
Modelled in Maya
Textured in Substance Painter
Rendered in UE4

MYSTERIOUS LIGHT
The story behind the Environment is that a Mysterious Light has appeared near an isolated mountain range and a number of scientist are doing a research on it. It appears in intervals.
Terrain done in World creator
For foliage and environmental things Quixel Megascans
Rendered in UE4

FUTURISTIC NURSURY
This is a representation of a nursury if we go and reside on mars. This nursury has good water supply. the scientists can plant different plants in the soil of mars and see if anything different pops out.
Modelled in Maya
Textured in Substance Painter
Rendered in Blender

SPOOKY CLASSROOM
Inspired from a concept made by Xiaohan Yu on Artstation. This scene is about a creepy school where our character is stuck and a number of dead teachers souls are roaming.
Modelled in Maya, Blender and 3ds Max
Textured in Substance Painter
Rendered in Blender

CHUNIN EXAMS
Tried to replicate the chunin exams arc fight between Gaara and Rock Lee. All the characters are inspired from the Naruto Anime. All the characters are in Low ploy.
Modelled in Maya
Rendered in Blender

ABANDONED HOSPITAL
This is my last year project of my game design degree. I have made a horror environment of a abandoned hospital. The inspiration behind it was Phasmophobia game. I have made the game environment same as Phasmophobia. The whole environment is playable.
Assets and buildings are modelled in Maya and blender
Textured in Substance Painter
Rendered and Playable in UE4 (Unreal Engine 4)

WALKTHROUGH
TOON BATTLE ENVIROMENT
Made some test Environment for a game of our coming. I have modelled all the assets, building and environment in Blender. I had to just give an overlook of the environment to decide the artstyle of it.
Modelled in Blender











































